![]() ![]() ![]() The App Store℠ has revolutionized the way mobile applications are developed and distributed. That’s an app for every person on the planet!Īpple today released the following statement on App Store Review Guidelines: That’s on top of the 6.5 billion apps people have downloaded. ITunes to date has sold over 450 million TV shows, 100 million films, 12 billion tunes, and 35 million books. Maybe that $1 billion data center will help out later this year. These costs cover purchasing abilities from 160 million credit-card carrying iTunes customers, and all the content that gets downloaded to Macs, PC’s and the 120 million iOS devices rocking today. In case you didn’t catch Apple’s September 1st keynote, that’s roughly 200 apps per second.Īt this moment, the total yearly operational costs for Apple is somewhere in the $900 million range (75 million x 12 months), and since iTunes is only growing with more and more content, the one billion mark is sure to hit very soon. The rise is credited to the new features Apple has recently implemented into iTunes as well as the 18 million apps downloaded each day. This is more than double 2009’s average monthly costs of $30 million. We don’t need any more Fart apps.” – Hi, Phillip!Īccording to a report by Asymco, Apple’s average iTunes operation costs nearly $75 million dollars per month. …And how can I forget my personal all-time favorite: “ We have over 250,000 apps in the App Store. Some even sound like the words of Jobs.ġ: “Apps with metadata that mentions the name of any other mobile platform will be rejected” – No Android for you!Ģ: “Apps that artificially increase the number of impressions or click-throughs of ads will be rejected” – Don’t be greedy.ģ: “App user interfaces that mimic any iPod interface will be rejected” – Who makes that Remote app that looks just like iPod.app?Ĥ: “Apps that alter the functions of standard switches, such as the Volume Up/Down and Ring/Silent switches, will be rejected” – Camera+!ĥ: “Apps containing “rental” content or services that expire after a limited time will be rejected” – iTunes TV show and movie rentals FTW!Ħ: “Apps that encourage users to use an Apple Device in a way that may cause damage to the device will be rejected” – Don’t break me!ħ: “Apps that include games of Russian roulette will be rejected” – No comment.Ĩ: “Apps that contain user generated content that is frequently pornographic (ex “Chat Roulette” apps) will be rejected” – Until there’s an API to keep clothes on. The companion CD that comes with the book contains Xcode sample projects including a fully functional Maya file exporter, networking code, Vertex Array Range acceleration, threading, and a whole lot more! All sample projects are written in C, and the book is designed for intermediate to advanced programmers.After going through Apple’s App Store Review Guidelines, we decided it would be a great idea to compile our personal favorites. Never before has so much critical Mac game programming information been available in a single book. For developers interested in self-publishing their games, there is an entire chapter dedicated to marketing and sales strategies. ![]() Readers will also learn how to write a plug-in for Maya, do stereo 3D rendering, networking, AltiVec optimizations, and even how to copy-protect their games. The book covers all of the nuances dealing with various Mac OS technologies such as the HID Manager, OpenGL, OpenAL, Core Graphics, Rendezvous, Quicktime, and more. reveals his Mac programming secrets in this indispensable book. Brian Greenstone, the developer who programmed Nanosaur, Bugdom, Cro-Mag Rally, Enigmo, Otto Matic, etc. ![]()
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